Arma 3 Explosion Modl
This product has 50 incredibly realistic explosion animations in a VDB format which you can load into any render engine that supports them such as Blender, Octane, Redshift, Arnold, Houdini, Cycles and many more.
sorry but who cares about those details. if the heli is in a state of damage where it gets replaced by a wreck, every part of it will be at 100 % damage. so no inconsistency there. the damaged commanche could use a more damaged texture but other than that it's better than what is used right now in any case. just go ingame and look at the wrecks again and then tell me that damage to certain parts is really relevant, when every vehicles is 100% destroyed after that secondary/fuel explosion anyways.
It would be nice not to have vehicles having an explosion model when they should have a different damage model. Though the exploded damage model would still be needed for when an explosion has occurred.
What I would like to see is, when (IF! with this \"no promises\" policy...) they add back doors and stuff back, explosions like this, even if these props stay just for few seconds just for the \"wow\" factor on explosions: